Probably Stolen mods are officially supported from the 1.0 release on Steam: the launch update added Steam Workshop support, a modding API and mod localization support. This guide covers where to find mods, how to install and enable them on PC, how to start making your own, and why mods built for the demo will probably break.
Probably Stolen mods and the Steam Workshop
The Steam Workshop is the main place for Probably Stolen mods. Several dozen mods were already live on launch day, October 28, 2026. Popular items in launch week included Item Details, Appraisal Assistant, Probably Multiplayer, Auto Appraiser, Electronics Expansion and Free Starting Perks. The Workshop also lists a player-made Traditional Chinese translation by dbfox, which matters because the game has full localization but the community fills gaps.
Our sources do not mention Nexus Mods, so we cannot say whether the game has a page there. Check the Probably Stolen official links page for the developer's own channels. Mods are code that runs on your PC, so install only ones you trust. The game scans mods for undeclared capabilities and shows the declared ones before you approve a mod.
How to install mods
The developer's account linked a GitHub guide on launch day, and it describes the manual route. Mods sit in a Mods folder next to the game. Each mod has its own folder with a manifest.xml and one or more DLL files.
- Find the game folder: in your Steam library, right-click the game, then Manage, then Browse local files. It is the folder with Probably Stolen.exe.
- Put the mod's folder inside the Mods folder, with manifest.xml in its root. Without a manifest the game skips the folder.
- Start the game and open the Mods panel on the main menu.
- Activate the mod, then restart the game for it to take effect.
Deactivating a mod also takes effect at the next start. The sources do not spell out the steps for subscribing to Workshop items, so follow the normal Steam subscribe flow and then look for the mod in the same Mods panel.
One launch-day player reported Workshop mods that installed but did not show in game, with the activation option greyed out. We do not have a confirmed fix. Hotfix 1.0.0.1 fixed the Mods panel not closing with Escape; see the Probably Stolen patch notes for what else changed.
Making your own Probably Stolen mods
The modding API is code-based. The GitHub guide expects some C# knowledge, the .NET SDK (6.0 or later), and a copy of the game for its DLL files. The game uses Harmony to patch functions, and modders can also add actions to hook points the game exposes on purpose. The guide says hook points perform better and should be preferred over Harmony patches when possible.
A basic mod needs a manifest with an ID, name, author, version, description, supported game versions, listed assemblies and a capabilities list, plus a class that implements the mod interface. The guide targets netstandard2.1 and mentions a Windows batch script that sets up a starter project. In game, F8 opens the debug console for mod logs and F9 opens the dev menu. We do not cover cheats, trainers or save editors here.
Demo mods in 1.0
The developer says mods built for the demo will probably not work with the full game. The demo was retired at launch, as covered on the Probably Stolen demo page, and demo saves carry over but a fresh start is recommended. If a mod stopped working, check whether its author has published an update for 1.0 before assuming a bug. Release timing is on the Probably Stolen release date page.
No source we found says whether mods affect Probably Stolen achievements, so check a mod's own description before relying on it. For a map of the rest of the wiki, start from the Probably Stolen guides index.
Probably Stolen Mods FAQ
Does Probably Stolen have Steam Workshop support?
Yes. Steam Workshop support and a modding API shipped with the 1.0 release on October 28, 2026, and several dozen mods were already listed on launch day.
How do I install mods in Probably Stolen?
Put the mod folder, with its manifest.xml, in the Mods folder next to the game. Open the Mods panel in the main menu, activate the mod and restart. The Workshop subscribe steps are not described in our sources.
Do demo mods still work?
Probably not. The developer says mods built for the demo will likely be incompatible with the full game, so look for a version updated for 1.0.
Is there a Nexus Mods page?
Our sources do not say. The Steam Workshop and the developer-linked GitHub guide are the confirmed places for Probably Stolen modding.